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shadowland seeds

Wildseed

Wildseeds are where spirits of nature, referred to as Wild Gods, [1] [2] rest inside of being prepared to be reborn to the world of the living from Ardenweald. They are assigned to specific groves of Dream trees ruled over by a Droman. They grow through being infused by animacones that grow in the area surrounding a given grove, looked after by caretakers and tenders of their grove. [3] [4] Wildseeds are the purpose of Ardenweald. [5] Wildseeds can be striken with nightmares due to a violent death, which can usually be soothed either with anima infusion, songs, or confronting the nightmares from within the dreams of the spirit directly through a ritual in Dreamshrine Basin. [6] [7] [8] Wildseeds can rarely bond with the spirit of its caretaker, but it is a very rare occassion.

Recently the land has grown sick with a anima drought and has forced the Winter Queen to make hard choices over which groves to save and which to let go—losing beloved nature spirits in the process. With the drought weakening Ardenweald’s guardians Drust invade from Thros to feed upon the dying groves and grow stronger with every wildseed that perishes. [9] Before the arrival of the adventurers, Tirna Noch had been culled of its seeds, [10] and upon the adventurers arrival Tirna Rowen is being culled of its seeds. Tirna Marwol had been culled long ago. [11] Expended and discarded wildseeds are thrown to Gormhive for the gorm to consume. [12]

Adventurers of the Night Fae Covenant in the Queen’s Conservatory nurture wildseeds helping the souls of ancient deities return to life. [13] Many spirits of nature suffer within the Maw but anima alone cannot heal wounds inflicted by the Jailer and spirits plucked from his grasp must be planted anew in wildseeds and tended with care in this grove unlike any other. [14]

Wildseed Cradles are carts imbued with anima to hover over the ground to carry wildseeds. [15]

Contents

Known

Known spirits in wildseeds

  • Lakali <The Unknowable> <Might of Earth> <Ancient River> <Wind of the East> <Herald of the Dawn>
  • Ysera
  • Dambala
  • Hakkar the Soulflayer
  • Ashamane
  • Falir the Shifting <Ancient Deity>
  • Ohm of Meditation <Ancient Deity>
  • Ursoc
  • Rezan

Speculation

As Cenarius revived in Ardenweald he would also have been in a wildseed.

In  [60]  Parting Ways Ashamane, Hir’eek and Shadra are brought from the Maw to the care of the Winter Queen in Ardenweald and Vol’jin is given a chance by the Winter Queen to be reborn after some rest a path never before walked by a mortal soul, this will likely mean they could be put in wildseeds.

It’s not clear how the Tirna grove dream trees generate animacones to feed the wildseeds, as all anima comes only from souls of dead mortals. Some have speculated all animals that die go to Ardenweald, and “lesser” or “normal” animals usually just become animacones to feed and revive the Wild Gods. Droman Tashmur in  [55]  Spirits of the Glen mentions all mortal souls who arrive in Ardenweald give some of their anima in exchange for their [ Soulshape ] , which may be how animacones are generated.

Affliction Warlock talents guide

You pick Sow the Seeds if targets are stacked and Phantom Singularity if they are spread. Same logic for Siphon Life / Writhe in Agony . If you don’t have enough GCD to keep up 3rd dot then you drop Siphon Life .

Recommended Mythic+ Build for low keys:

  • Tier 1 Drain Soul
  • Tier 2 Writhe in Agony
  • Tier 3 Dark Pact
  • Tier 4 Sow the Seeds
  • Tier 5 Mortal Coil
  • Tier 6 Haunt
  • Tier 7 Dark Soul: Misery

Recommended Mythic+ Build for high keys:

  • Tier 1 Drain Soul
  • Tier 2 Writhe in Agony
  • Tier 3 Dark Pact
  • Tier 4 Sow the Seeds
  • Tier 5 Mortal Coil
  • Tier 6 Haunt
  • Tier 7 Dark Soul: Misery

Boss specific recommendations and strategy:

Talents Discussion

Tier 1 (15)

Nightfall: Corruption damage has a chance to make the next Shadow Bolt instant and do 50% more damage.

Inevitable Demise: Damage with Agony increases the damage of your drain soul by 15% stacking up to 50%.

Drain Soul: Replace Shadow Bolt with a channel doing 100% more damage when the target is under 20% if a target dies while getting drained you gain a soulshard.

Raiding: Drain Soul Strong for shard sniping and the execute damage.

Mythic: Drain Soul Strong for shard sniping and the execute damage.

Tier 2 (25)

Writhe in Agony: Agony stack up to 18 stacks and start with 4 stacks.

Absolute Corruption: Corruption will become permanent and deal 15% more damage

Siphon Life: An additional DoT that will heal you for 30% of the damage it does.

Raiding: Siphon Life works well with Malefic Rapture by increasing it’s damage but depending on build you may not have enough GCD to keep everything up then Writhe in Agony or Absolute Corruption will come in handy depending on if you play Sow the Seeds or not.

Mythic+: With recent buff of SoC Sow the Seeds build is too strong for m+ which makes Absolute Corruption useless and there isn’t enough GCD for Siphon Life which makes Writhe in Agony our only talent in this tier.

Tier 3 (30)

Demon Skin: Soul Leech passively recharge 0.5% maximum health every 1 sec up to 15% of maximum health.

Burning Rush: Increase movement speed by 50% dealing 4% of maximum health every 1 sec.

Dark Pact: Sacrifice 20% max HP gaining 250% shield of sacrificed HP.

Demon Skin is strong when there is consistent ticking damage to help the healers. Burning Rush is very good when there is a lot of movement when you can’t pre-plan it with Circle. Dark Pact is very good if there is a short high burst mechanic that you need to stack extra health/shield to survive.

Raiding: Situational, all 3 are viable depending on the situation but with the recent buff of Dark Pact it makes it a very good option in this tier.

Mythic: Situational, all 3 are viable depending on the situation but with the recent buff of Dark Pact it makes it a very good option in this tier.

Tier 4 (35)

Sow the Seeds: Seed of corruption get 2 more seeds.

Phantom Singularity: A strong AoE DoT that damages everything in a 15-yard radius healing you for 25% of damage dealt.

Vile Taint: Strong burst AoE DoT costs 1 shard to cast and slowing targets by 30%.

Phantom Singularity is the strongest for a single target and you want to line it up with your shard dumping for most damage output.

Raiding: Phantom Singularity is a strong single target/cleave talent which also increases damage of Malefic Rapture. For some bosses with stacked targets Sow the Seeds may also be good.

Mythic+: With recent buff of SoC Sow the Seeds build outperforms any other build in m+ by a mile regardless of losing single target damage.

Tier 5 (40)

Darkfury: Reduces the cooldown of Shadowfury by 15 sec increasing radius by 2 yards.

Mortal Coil: Horrifies target for 3 sec and healing you for 20% max HP 45 sec cooldown.

Howl of Terror: Instant fear all targets within 10 yards for 20-sec breaks on damage taken.

Darkfury can be good if there are a lot of adds you need to stun or use it often. Mortal Coil is very strong just as a 20% heal every 45 seconds. Howl of Terror can be hard to find the right time to use due to fears breaking very fast.

Raiding: Mortal Coil Very strong 45-sec heal to help out the healers.

Mythic+: Mortal Coil Very strong 45-sec heal to help out the healer.

Tier 6 (45)

Shadow Embrace: Shadow Bolt/Drain Soul applies Shadow Embrace, increasing your damage dealt to the target by 3% for 16 sec. Stacks up to 3 times.

Haunt: Does small damage on impact and increased damage dealt to the target by 10%.

Grimoire of Sacrifice: Sacrifice your pet to gain a chance on hit to do splash damage.