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Topping Cannabis Guide: How to Top Your Plants

Topping is a cannabis plant training techniques that involves cutting off the top of a main stem. The technique is designed to give you a free way to create more colas as well as spread out the plant so you can take advantage of all your light. As a result, topping can help you achieve bigger marijuana yields!

Most plants naturally only have one main stem. The idea of “topping” is to cut off the top of a main stem to split it into two.

The two growth tips that remain will each develop into their own stem. Each stem can turn into a bud/cola in the flowering stage, so by topping the plant once or a few times, you increase the total number of buds sites under the grow light, and it also helps you keep the plant flat and wide.

It you let a marijuana plant grow naturally, it will usually grow one main stem

But if you top the plant when it’s young, you can cause it to grow multiple colas in basically the same amount of time! This often lets you grow more bud in the same amount of space with the same grow light.

…In the same amount of vertical space as a plant like this

All plant training techniques are designed to help growers get a more desirable plant shape and bigger yields without changing other aspects of their grow. For example, cannabis plants don’t naturally grow in a way that takes full advantage of indoor grow lights – a lot of light is wasted when cannabis plants are allowed to grow naturally without training.

Because of this, cannabis plant training techniques like topping are especially effective at increasing yields in indoor grow setups by creating a bushier plant with extra colas.

Notice how these plants have many colas instead of just one – this is due to using plant training techniques like topping.

Learn about FIMing, a very similar plant training technique that removes slightly “less off the top” but still results in multiple colas.

In the above example, the plant on the left was allowed to grow naturally, which resulted in the classic “Christmas tree” shape that’s not very efficient under indoor grow lights. The plant on the right was topped as a seedling. This broke the dominance of the main cola, and the plant started putting out multiple colas.

With topping, the growth tips that become new colas are already present. They just get bigger and become colas because topping breaks the symmetry of the plant and exposes these growth tips to light and air. Instead of focusing on just one cola, the plant starts focusing on many growth tips until they become colas.

Topping Involves Removing or Damaging Top Growth – This Reveals Hidden Growth Tips and Signals Plants to Start Putting Energy Into Them

By damaging the main stem, topping encourages the plant to spend energy growing many colas instead of focusing on just one.

Lower growth nodes will become new colas once they’re exposed to light and air, but they develop much faster when the main cola’s dominance is broken by topping.

Notice how these growth tips have started developing and rising up after plant is topped (the fan leaves have been removed so you can see the new colas more easily)

Here’s an example of a plant that was topped at a late age, after it had already grown 8 nodes. Although you might not get quite as good results as if you had topped it earlier, it still definitely increased the total number of colas and improved the yields!

Topping Quick Summary

  • Cut off top of plant at stem in between nodes
  • Creates 2 main colas at the top of the plant, and LST can be used to create more
  • New colas are evenly spaced (attached to the stem in the same place)
  • Can be used to reduce the height of plant in vegetative page
  • Can slow down growth for a day or two

This video shows the whole cannabis topping process, in timelapse format. The lower growth tips begin to rise up, and each of these can produce even more main colas.

Here’s a video showing what a plant looks like after being topped (time-lapse of about 2 weeks)

You will end up with a wider, bushier plant that doesn’t grow just one main cola in a Christmas tree shape.

Some growers will use several phases of topping to produce cannabis plants with dozens of colas. Some techniques take this to the extreme, for example manifolding (also sometimes called “main-lining”) is a technique that uses topping several times to make a cannabis “manifold.”

Important: Don’t Top Too Early!

With both topping, you remove some of the growth on the end of a cola of a young marijuana plant, which causes the plant to stop focusing on one cola (like a Christmas tree) and instead to create many bud-laden colas (grow more bushy).

If you top the plant too early, it will have a hard time recovering. It may seem like a good idea, but you will get the best results and fastest recover if you wait until the plant has 4-5 nodes.

Wait Until Plant Has At Least 4-5+ Nodes – Topping a Too-Young Seedling Can Slow Down Growth. Waiting a Few More Days to Cut Can Result in a Much Faster Recovery.

Growers use the plant’s natural response to topping to produce short bushy plants with many colas. After the plant has been switched to the flowering stage, the widespread of colas allows the plant to efficiently use indoor grow lights to produce the biggest yields possible.

If you choose to use either of these methods, you will get the best results by doing it when the plant is young, usually when it has around 4-5 total nodes formed.

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These young cannabis plants are almost ready to be topped

You get great results by breaking the tendency of the plant to grow one main cola while the plant is still short, because you can arrange your multiple colas however you want as the plant develops, instead of dealing with a Christmas tree shaped plant.

You can also top your plant later in the vegetative stage, but you will have a longer main stalk, giving you less ability to arrange the colas the way you want.

After being topped, your plant will need some time spent recovering in the vegetative stage, though generally this just causes the plant to ‘fill out’ more instead of growing taller, which is often desirable for indoor growers.

This plant was trained for

2 dozen colas in the vegetative stage

Important: Don’t Top in the Flowering Stage; It’s Too Late!

Topping should only be used in the vegetative stage! In fact, any training technique that involves cutting or damaging your plant should only be done in the vegetative stage of cannabis growth, and never during the flowering/budding stage.

In the flowering stage, only gentle training techniques such as LST or bending should ever be used to change the shape of the plant.

A plant with many colas can only be achieved by training a plant from early in the vegetative stage

Cannabis plants are much less tough in the flowering stage, and they no longer are growing vegetatively (producing new stems or colas).

If you watch a plant in the flowering stage, you’ll see that it doesn’t get taller or develop growth nodes. It only “focuses” on making buds. Topping at this point won’t do any good. Damaging your plant during the budding stage will usually cause a reduction in your final yields.

By the time your plants are in the flowering stage, much of the growth structure has already been created, and you generally need to try to manage as best you can if your plant has grown into a shape you don’t like.

What if my plant is already too tall in the flowering stage?

If your plant is already too tall in the flowering stage for your grow setup, you’ve got to take immediate action to prevent the plant from getting any taller.

My suggestion is to use bending (LST) your plant to control the height of further growth.

Once flowering is fully underway (after the initial flowering stretch), the plant will not grow much taller, so you can just try to hang on until harvest.

How Can You Tell That Your Plant is Diverting Energy to New Colas?

Almost immediately after topping, the connections to each node become enlarged at the base.

These thickened connections shows thatshow cannabis plant is spreading energy more evenly across the whole plant.

When you see your plant thicken connections like this, it means that the plant is strengthening the “internal system” of the stem, so it’s easeir to deliver nutrients and other building blocks. This results in faster growth, bigger colas, and increased yields for each of the affected stems.

The thickening that happens at the base of stems is one sign that the plant is diverting energy to the new colas (where before it was putting the majority of its energy into just the one main cola).

As time goes on, the most used stems can become so thick they’re almost like tree trunks.

How to Top Your Cannabis Plant

When topping your cannabis, you cut off a growing node of the plant, reducing the height instantly. This can be especially beneficial if you’ve let your plant get too tall. Topping also increases the number of colas, which can give you more bud at harvest,

When topping your marijuana plant, it’s best to top the plant when it is young, and has 4-5 nodes (sets of leaves) in total. Although you could do it a little earlier, you’re more likely to accidentally stunt your plant the younger it is.

“Topping” the plant means cutting off the newest node on your marijuana plant’s main cola in order to split it into two. However the word topping can also refer to cutting of the tip of any stem.

A good place to top is directly above the leaves of the next node.In other words, cut through the stem right above its next set of leaves from the top.

This will cause your plant to transfer its energy to two new main colas, as indicated by the two yellow dots in the diagram above.

14-day Timelapse Video of a Cannabis Plant’s Recover After Being Topped

These 2 new colas for a V which can easily be bent to spread wide. You can top these two new colas a few weeks later and have 4 total colas. This can even be doubled to produce 8 colas that all come from a single “manifold.” Learn more about manifolding cannabis.

Another benefit of topping is how the plant tends to grow bushier afterwards, spreading its energy much more evenly around to the whole plant.

Often lower branches rise up to become new main colas. This is especially true if you combine Topping with LST to open up the plant so the lower branches get more light.

If you’ve grown a very tall plant, it’s also possible to top your (vegetative) plant down to the node you want to reduce the height, but remember that all the time the plant spent getting tall will be lost. In order to get the most flexible colas, without losing vegetative time, try to top early in the plant’s life

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If you’re still in the vegetative (non-budding) stage and plants are growing way too tall, you can top the plant immediately to remove height as needed. The time spent growing the extra growth will be lost, so this may add time to the veg stage.

If you want to top the plant multiple times, you may be interested in learning about main-lining (creating a manifold – a plant training technique).

Cannabis, from seed to harvest

I could have thought of that and got loads of upvotes but I'm too stoned. Glad you got my back.

from soil to oil

from poof to boom!

damn, he didn't even top once

Gotta FIM that shit

What does to top mean?

Thinking the same thing! Such a waste

I almost got mad seeing how much that thing stretched out. Needs way more light.

Is anything done with the leaves?

Edit: waste not want not it seems

They contain minimal levels of thc so they aren't really worthwhile like the buds but if you use some extraction methods you could chuck it in with the trimmings and the buds for some extra yield. I know some people use the dried leaves in their joints to make them milder.


True gardening (that is, gardening that requires tending to harvestable plants) was introduced in The Sims: Unleashed, where Sims could grow their own vegetables in their gardens. This feature also appears in The Sims 2: Seasons, The Sims 3, and The Sims 4.


The Sims: Unleashed [ ]

True gardening was introduced in The Sims: Unleashed, where Sims could grow their own vegetables in their gardens. First of all, a player needs to buy at least one garden plot in which to plant seeds (it’s the Insta-Plot Victory Garden, which can be found in the Plant Tool section of Build Mode for §65). Then, the player needs to send a Sim to a community lot that has a seed rack, and have that Sim buy seeds. (Custer’s Market in Old Town is designed as a one-stop gardening center, but other lots will have seed racks.). After buying seeds, the Sim who bought them can plant them. Click on an empty garden plot, and if a Sim has seeds in inventory, the option to plant them will appear. However, that’s the easy part; they need watering frequently, and will often need weeding. (At times, a dog may “water” a plot, but this is not something which can be relied upon.) After a few days, they should be ready for harvesting, after which they can be stored in a pantry so they can be eaten, or taken to a lot which has the Vegano Market Cart so they can be sold. (By default, Custer’s Market has one.) Green beans and tomatoes will continue to produce as long as garden pests don’t get to them, but lettuce and carrots will need to be replanted after harvesting.

However, there are a few things that can endanger a crop-growing business. For a start, Sims can purchase plant tonic from Gardener Bob in Old Town. Using it on a plot may make it produce more, or even result in giant vegetables, which bring a high price at market – but there’s also is a chance that it will kill the plants instead. Additionally, there are various pests, such as rabbits and gophers, that will try to eat the plants. They can be controlled by buying a cat, which can chase off any small mammals that come into a garden, or by buying a scarecrow (which is in the Sculptures section of the Decorative category in Buy Mode).

The Sims: Makin’ Magic introduces a new plot (As the Plot Thickens), which allows the growth of grapes and elderberries (which can be purchased from Magic Town). Unleashed plants cannot be planted in it.

The Sims 2: Seasons [ ]

True gardening was reintroduced into the Sims world with The Sims 2: Seasons. In this version, not many aspects of gardening have changed, though there are no longer rabbits and gophers to worry about. The primary difference is that gardening is now a talent that Sims can improve with experience. The higher the talent badge the gardening Sim has, the easier it is to grow crops.

Planting seeds requires a gardening plot that can be bought for §10 in the build mode’s Gardening Center. The plot can then be fertilized with a bag of fertilizer (§10) or compost (free with a compost bin). The plot does not have to be fertilized, but fertilizing yields better results. Next plant a seed. Sims no longer need to travel to community lots to buy seeds, but they are charged for them. After planting a seed, water it, tend it, and spray it with pesticides until it is ready to be harvested.

Sprinklers can be bought in build mode’s Gardening Center. A sprinkler can cover 90 degrees, 180 degrees, or 360 degrees. When the game is in buy mode or build mode, the area a sprinkler covers will be marked by a transparent green dome; if any part of the dome touches a square, plants in that square will be watered. Sprinklers will not overwater plants, but plants can still be overwatered if it rains.

Players should note that active sprinklers are graphically intensive, and can cause lagging. A mod by Numenor at Mod The Sims can prevent this by making the water from sprinklers invisible.

Sims will need to spray plants when they become infested with bugs in order to keep them healthy. While the spray will reduce a plant’s health, the effects of the spray are less than those of the bugs. Placing a ladybug loft within two tiles of the crop reduces the frequency of bug infestation. [1] Sims (excluding Servos) that spray plants enough times may become PlantSims.

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Sims can grow apples, oranges, and lemons by planting orchard trees, which cost §1200. Orchard trees are bought “as is” from build mode’s Gardening Center rather than grown from seeds. They do not require fertilizer or water, but do require occasional tending and can be infested with bugs. When a plant is ready to be harvested, clicking “Harvest” will put the fruit and vegetables in the Sim’s inventory to be stocked in a fridge or juicer. Once a fridge is stocked, food made from that fridge will have sparkles around it (meaning it was made with homegrown fruit and veggies). It gives Sims a comfort boost as well as filling their hunger quicker than normal. When Sims eat this food, players will need to watch their hunger bars so they don’t overeat and lose fitness. However, if the player doesn’t let them overeat and is careful about having them store leftovers, gardening can help Sims’ grocery purchases go farther.

Clicking on “Sell Produce” will automatically sell the produce for Simoleons. If The Sims 2: Open for Business is installed, homegrown fruit and vegetables can be placed on sale.

Sims can join the Garden club to get a discount on fertilizer and seeds. Garden Club members get a §2 discount on tomato seeds, a §5 discount on eggplant seeds, and a §3 discount on everything else.

Greenhouses [ ]

Players can build greenhouses by using special walls, doors, and roofs which are available from build mode’s Gardening Center. Greenhouses can protect plants and trees from bugs and weather, and allow garden plants to be grown in Winter. While orchard trees cannot be placed indoors, they can be enclosed in a greenhouse by building the greenhouse around them, although they will still eventually go dormant in the winter. [2]

Talent badges [ ]

When Sims with higher Talent badges tend plants, the plants don’t need to be tended as often.

A gardener will usually, but not always, have a bronze badge. A PlantSim will automatically have a gold badge.

Planting/Harvest Seasons [ ]

Plants can be planted in any season, so long as they will become harvestable before Winter begins. However, each type of plant has an optimum harvest season, and will yield more if harvested in that season.

Tomatoes plant seeds no later than the 5th day of Summer, by 5pm. They will take 5 days and 6 hours to harvest. Strawberries plant seeds no later than the 5th day of Spring, by 5pm. They will take 5 days and 6 hours to harvest. Pole Beans plant seeds no later than the 5th day of Summer, by 11pm. They will take 4 days and 9 hours to harvest. Peppers plant seeds no later than the 4th day of Spring, by 8pm. They will take 6 days and 3 hours to harvest. Cucumbers plant seeds no later than the 5th day of Summer, by 11pm. They will take 4 days and 9 hours to harvest. Eggplants plant seeds no later than the 4th day of Spring, by 8pm. They will take 6 days and 3 hours to harvest.

Harvest Ratings [ ]

Caring for plants and trees affects their health level and affects the “rating” of their produce. When a plant’s needs are perfectly met, they will have a health level of “Thriving”, which will produce a “Mouthwatering” harvest. The highest rating is Mouthwatering, the middle rating is Tasty, and the lowest rating is Bland. This rating will not only affect how much the produce will sell for, but how many “Fresh Food Points” it will add to a fridge, and how effective juice made from it will be. If the Sim has a Gold Garden Badge, the player can click on plants or trees and have the Sims “Talk To” them. When they use the “Talk To” option on plants and trees, their health level will increase.

Mouthwatering crops and the amount of fresh food points they add

Crop Amount of fresh food point
Tomato 3
Strawberry 6
Pole bean 6
Pepper 3
Cucumber 6
Eggplant 9
Lemon 3
Orange 3
Apple 6

With Testingcheatsenabled, a player can shift+click plants and choose “Make Harvestable”. The plant will be “Thriving” and will have fruit on it with the rating, Mouthwatering.

Messages [ ]

Congratulations! Digging in the dirt isn’t so hard after all and [Name] has earned a Bronze Gardening Talent Badge!

All that time planting seeds and pulling weeds has yielded great results! [Name] has earned a Silver Gardening Talent Badge!

Talk about a green thumb! [Name] has learned to understand the secret language of plants and all that work has produced a Gold Gardening Talent Badge!

The Sims 3 [ ]

Gardening is a skill in The Sims 3, and is introduced in the base game. The skill is augmented by the Green Thumb, and Gatherer traits, as well as the Super Green Thumb lifetime reward.

Abilities [ ]

Level Ability
1 Given seeds: Lettuce, Apple, Grape and Tomato
2 Weed
3 Fertilize
5 Plant Uncommon
6 Revive Plants (with Green Thumb trait)
7 Plant Rare and Special seeds
8 Plant Cheese and Eggs (via Skill Opportunities)
9 Plant Burger Patty and Steaks (via Skill Opportunities)
10 Plant Omni Plant seeds (via Skill Opportunities)

Challenges [ ]

The Sims 4 [ ]

In The Sims 4, Sims can acquire the gardening skill at any time. Players must purchase planter boxes in build mode before they can purchase and plant seeds. The seeds will then germinate into whatever flowers, herbs, fruits, or vegetables that the Sim bought.

Sims need to water their plants in order to speed up their growth. Sims can hire a professional gardener if they don’t feel like doing it themselves. Dry patches are of a light brown color, while watered patches are dark brown.